![]() The difficulty of the hack corresponds to the minimum level of the keycard that would open the door. For each keycard door, if you did not have a Master Bypass Console, a keycard of varying level would be required to open the door. Keycard doors are most notably located on the shipwreck (for the armory and Engine room) and in the facility (for the room that disables the facility traps). These doors are rather obvious and you most likely already have seen them around the map. Therefore, the only way reasonable way to solve higher difficulty hacks would be to either make educated guesses (via the above steps) or to guess randomly, both with varying success rates. The solution for this would be: C = 8, B = 5, E = 9, D = 5, F = 8Īs you would think, such formulas would be near impossible to discover through experimenting with inputs. They tend to have 5 separate inputs with 2 different outputs. However, it can still be easily discovered through experimentation.ĭifficulty 4 hacks, on the other hand, can get much more complex. The formula for this output is A + B, which is unknown to the player. For example, a Difficulty 1 hack tends to have two different input boxes, which we will call A and B, and a single Output value. Hacks have predetermined 'solution formulas' that are unknown to the player. If the player is struggling on a system, their best choice of action is to wait until 1 or 2 values have been bypassed, then attempt to solve the system. For example, trying to bypass every single value of a Level 4 object will result in 80% of the in-game day to pass, wasting almost an entire day. It's possible to wait for every single value to be bypassed, though it would not be viable in gameplay. The following list will show how much time it takes per level: How many seconds there is left depends on how many values have been bypassed already, and how much time has passed. The following list is how many values there are per level: On the right side of the hacking screen, there will be text stating how many values have been bypassed so far. When trying to hack an object, the player can occasionally bypass a value.
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